Skip to content

Mobile Device Resolutions

Device Native DPR1 Virtual Additional Info
Google Pixel 10 1080 Ă— 2424 2.625 411 Ă— 923 HDR; 24-bit color depth
Google Pixel 10 Pro 1280 Ă— 2856 3.0 427 Ă— 952 LTPO OLED; HDR
iPad Air (11-inch) 1640 Ă— 2360 2.0 820 Ă— 1180 Liquid Retina; Wide color (P3)
iPad Air (13-inch) 2048 Ă— 2732 2.0 1024 Ă— 1366 Liquid Retina; Wide color (P3)
iPad Pro (11-inch) 1668 × 2420 2.0 834 × 1210 Ultra Retina XDR (Tandem OLED); Wide color (P3); ProMotion 10–120Hz
iPad Pro (13-inch) 2064 × 2752 2.0 1032 × 1376 Ultra Retina XDR (Tandem OLED); Wide color (P3); ProMotion 10–120Hz
iPad mini 1488 Ă— 2266 2.0 744 Ă— 1133 Liquid Retina; Wide color (P3)
iPhone 12 1170 Ă— 2532 3.0 390 Ă— 844 Super Retina XDR; P3; True Tone; HDR
iPhone 12 mini 1080 Ă— 2340 2.88 375 Ă— 812 Super Retina XDR; P3; True Tone; HDR (native scale is 2.88Ă—)
iPhone 13 1170 Ă— 2532 3.0 390 Ă— 844 Super Retina XDR; P3; True Tone; HDR
iPhone 14 1170 Ă— 2532 3.0 390 Ă— 844 Super Retina XDR; P3; True Tone; HDR
iPhone 15 1179 Ă— 2556 3.0 393 Ă— 852 Super Retina XDR; P3; True Tone; HDR
iPhone 15 Pro 1179 × 2556 3.0 393 × 852 Super Retina XDR; P3; True Tone; ProMotion 1–120Hz; HDR
iPhone 16 1179 Ă— 2556 3.0 393 Ă— 852 Super Retina XDR; P3; True Tone; HDR
iPhone 16e 1170 Ă— 2532 3.0 390 Ă— 844 Super Retina XDR; P3; True Tone; HDR
iPhone 16 Pro 1206 × 2622 3.0 402 × 874 Super Retina XDR; P3; True Tone; ProMotion 1–120Hz; HDR
iPhone 17 1206 Ă— 2622 3.0 402 Ă— 874 Super Retina XDR; P3; True Tone; 120Hz; HDR
iPhone 17 Air 1260 × 2736 3.0 420 × 912 Super Retina XDR; P3; True Tone; ProMotion 1–120Hz; HDR
iPhone 17 Pro 1206 × 2622 3.0 402 × 874 Super Retina XDR; P3; True Tone; ProMotion 1–120Hz; HDR

Display & DPR Notes

  • Virtual resolution = physical pixels Ă· device-pixel ratio (DPR).
    Use this to reason about CSS layout size. It represents the logical coordinate space a browser exposes.

  • iPhone DPR conventions.
    Current iPhone models typically render at 3Ă— DPR. The iPhone 12/13 mini use a native scale of 2.88Ă—, which yields a virtual resolution of 375 Ă— 812 even though many APIs round DPR to 3.0.

  • iPad DPR conventions.
    Current iPads render at 2× DPR. The listed Air/Pro/mini values reflect Apple’s default render scale and logical points used by iPadOS and Safari.

  • Android/Pixels may vary.
    The reported DPR can differ by device settings (Display size, font scaling), OEM defaults, and browser zoom. Values provided for Pixel devices reflect common defaults; teams should detect DPR at runtime for precise behavior.

  • Orientation does not change pixel counts.
    Native pixel dimensions are fixed; orientation only swaps width/height. Virtual resolution follows the same rule.

  • Color spaces and HDR.
    Modern iPhones and iPads support Wide color (Display P3) and system-level HDR playback/tonemapping; Pro models add ProMotion (high refresh rate). Many recent Android flagships support HDR and wide-gamut panels; verify support via runtime feature detection.

  • Design guidance.
    Prefer fluid layouts and responsive images (srcset, sizes, CSS image-set()) over device-specific breakpoints. Use CSS media queries for resolution/refresh-rate hints and feature detection for color-gamut/HDR.

  • Testing & telemetry.
    When accurate sizing matters (e.g., canvas, WebGL, photo grids), read window.devicePixelRatio, screen.width/height, and use matchMedia() for resolution/gamut queries. Log real-world DPR/viewport metrics to catch OEM/setting differences.

  • Terminology.
    “Native resolution” in this table refers to the panel’s physical pixel matrix; “virtual resolution” refers to the CSS pixel space (logical points). The two are related by DPR.

  • Future drift.
    Hardware and firmware updates can change reported DPR or color-management behavior. Treat these values as baselines and validate against actual devices during QA.


  1. Device pixel ratio (DPR) is the ratio of a device's physical pixels to its CSS pixels, meaning it determines how many physical pixels are used to render a single CSS pixel.